<UserControl x:Class="MainShell.AlgorithmCalib.View.FusionCalibView"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:MainShell.AlgorithmCalib.View"
            xmlns:mw="http://www.maxwell-gp.com/"
            mc:Ignorable="d" 
            Unloaded="{mw:Action viewUnLoad}"
             d:DesignHeight="450" d:DesignWidth="800">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="36"/>
            <RowDefinition/>
            <RowDefinition Height="60"/>
        </Grid.RowDefinitions>
        <Border Grid.Row="0" Background="#F5F5F5" BorderBrush="#DDD" BorderThickness="0,0,0,1">
            <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
                <TextBlock Text="当前标定：" VerticalAlignment="Center" FontSize="14"/>
                <TextBlock Text="{Binding CurrentCameraName}" VerticalAlignment="Center"
               FontSize="14" FontWeight="Bold" Margin="0,0,16,0"/>
                <TextBlock Text="{Binding ProgressText}" VerticalAlignment="Center"
               FontSize="13" Foreground="#888"/>
            </StackPanel>
        </Border>
        <ScrollViewer Grid.Row="1" HorizontalScrollBarVisibility="Disabled" VerticalScrollBarVisibility="Auto">
            <ContentControl mw:View.Model="{Binding ShowScreenVM}"/>
        </ScrollViewer>
        <Border Grid.Row="2">
            <StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
                <Button Content="上一个" Margin="5,2" Command="{Binding PrevCommand}" IsEnabled="{Binding IsEnablePrev}"/>
                <Button Content="下一个" Margin="5,2" Command="{Binding NextCommand}" IsEnabled="{Binding IsEnableNext}"/>
            </StackPanel>
        </Border>
    </Grid>
</UserControl>
