using MainShell.Hardware;
using MainShell.Models;
using Stylet;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace MainShell.ToolBox.ViewModel
{
    public class DownCamLightViewModel : PropertyChangedBase
    {
        private DownCamLightConfig _downCamLightConfig = new DownCamLightConfig();

        public DownCamLightConfig DownCamLightConfig
        {
            get { return _downCamLightConfig; }
            set { SetAndNotify(ref _downCamLightConfig, value); }
        }
        private readonly HardwareManager _hardwareManager;
        public DownCamLightViewModel(HardwareManager hardwareManager)
        {
            this._hardwareManager = hardwareManager;
            _downCamLightConfig.PropertyChanged -= _downCamLightConfig_PropertyChanged;
            _downCamLightConfig.PropertyChanged += _downCamLightConfig_PropertyChanged;
        }

        private void _downCamLightConfig_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
        {
            if(e.PropertyName == nameof(DownCamLightConfig.RingBlueLight))
            {
                Debug.WriteLine("RingBlueLight changed to: " + DownCamLightConfig.RingBlueLight);
                _hardwareManager.Down_RingBlueLight.SetIntensity(DownCamLightConfig.RingBlueLight);
            }
            else if(e.PropertyName == nameof(DownCamLightConfig.RingRedLight))
            {
                _hardwareManager.Down_RingRedLight.SetIntensity(DownCamLightConfig.RingRedLight);
            }
            else if(e.PropertyName == nameof(DownCamLightConfig.PointBlueLight))
            {
                _hardwareManager.Down_PointBlueLight.SetIntensity(DownCamLightConfig.PointBlueLight);
            }
            else if(e.PropertyName == nameof(DownCamLightConfig.PointRedLight))
            {
                _hardwareManager.Down_PointRedLight.SetIntensity(DownCamLightConfig.PointRedLight);
            }
        }
    }
}
